Content is available under CC BY-NC-SA 3.0 unless otherwise noted. In order for the player to unlock this achievement, they have to find and recruit all other citizens. Once we have the depth map and the normal map, the next step is to compute the light map. In our case this is done using a simple Prewitt kernel. Ni No Kuni 2 – Roland’s Journals Location. Before blurring our main image, the motion map is downscaled several time to obtain a two channel 120x68 version of it. SMAA is a direct improvement of the already popular MLAA. This is no more than a guess, as I was not able to get reliable performance counter from the game. Log No. The processing is done a eight time smaller texture, 240x135, than the screen resolution. Looking at the process used to generate the line art, it is interesting to see that most of it is artist driven. This is a technique commonly used in games to give a more cinematic/realistic look to the environment. Note on the model below the pattern at the knee, also visible in the screenshot above. Next step is to render the on-screen static UI elements, such as the quest information on the right, and the background for the minimap. Tyran is an interesting fellow as he’s one of those bandits early in the game that wants to steal Evermore from Evan. Next is to compute the blending weight using the provided pattern map. There are a lot of little trick here and there, but my main interest going into this analysis was how this very distinctive style was achieved. She'll join Evermore shortly afterwards. Wobbler. Just like in The Witness, Ni No Kuni 2 (NnK2) uses a custom engine, as opposed to using an off the shelf one of the like of Epic’s Unreal Engine 4 or Unity. Visualizing floating point precision loss, or "why #gamedev stuff behaves badly far from the origin"The blue dot is end of the desired vector. The analysis will focus on one frame in an interior setting, where I think the engine shines the most. The color pass renders in screen resolution, and to 4 different render targets. This identifier will be used during the ambient occlusion pass to discard all the pixels belonging to the characters. Ni no Kuni 2 is not using any kind of built-in multisampling anti-aliasing, instead, everything is done in post using SMAA. As said previously, the normal map is rendered at the same time as the depth map. In Ni No Kuni 2, there are more than 100 different side quests players can complete these quests to gain rare items, weapons and even recruit new citizens. The red channel of the resulting texture is the output of the light scattering calculation, the green channel is a copy of the depth. The image below showcase such issue near the gold top of the tower. During the next pass, the line art is multisampled 8 times to obtain a smooth line. 31 034 - Going at it with Goldpaw - Songbook No. Time to add some colors to the scene. 8 066 - Triton's Lost Treasure - Songbook No. Once inside the Shrine, go to the marker on your map and find the tainted monster that Senturi wants you to kill. Next step in our pipeline is the Depth Of Field effect. Ni No Kuni 2 Revenant Kingdom has 175 Side Quests. After rendering the shadows, the depth, the normals, the light map, and all the other bits and pieces that it needs, the renderer start to add color to the scene. This walkthrough will guide will show you Sin Gul’s Full Name to solve A Man of Many Names Side Quest. For Ni no Kuni II: Revenant Kingdom on the PlayStation 4, a GameFAQs message board topic titled "Citizen #15 (spoiler)". Senturi was a shrine maiden woman from Allegoria. Seven years after the Japanese release of the first game, the player is once again dropped in a magical world inhabited by … Ni No Kuni 2 Citizens. Also trial of knowlegde is somewhat a story about the first game. This map is then used during the rendering to first discard any pixel where the motion blur should not be applied because they are static (or under the threshold), the main character will receive that treatment. 80° Ni no Kuni 2 Guide - How to recruit Senturi… Senturi will ask you to kill a Tainted Monster in the Drylands. This is the second article I write detailing the steps that games engine takes to render a frame, the previous one, The Witness can be found here. Upon getting all 103 of them, not only you are one step away from getting your Platinum Trophy, you will also be able to maximize the level of your Kingdom and have the best possible wares that can help you defeat the toughest tainted monsters in the land. Check out all the different gameplay styles in Ni no Kuni II: Revenant Kingdom, out now: http://play.st/NiNoKuni2 Ni No Kuni 2, released at the beginning of this year, march 2018, is the second installment in a series of Japanese Role Playing Game, developed by Level-5. It uses the same 1/128 for FXAA_REDUCE_MIN and 1/8 for the FXAA_REDUCE_MUM, this one is passed as a variable, we can imagine they tried to fine tune it for their performance requirements. Alongside, the Ni No Kuni 2 Citizens Guide, we also have a guide on how to grow mushrooms and save your game on the move. An important part of the visual identity of the game comes from its heavy use of the bloom effect, which alongside the scattering effect shown earlier gives a real sense of majesty to this scene. The simple shadow at the feet of the characters are then added on top, and the output is blurred ready to be blended. The alpha channel is also used to store the dot product of the vertex to the camera. Accolades. 20 In short, the principle is to detect both horizontal and vertical edges in the image. Spoiler Alert: Although I tried to keep the level of spoiler to an absolute minimum I might still involuntarily give some clues about elements of the story or the gameplay, as the frame is from a point relatively advanced in the game. Ni No Kuni 2 does not use a deferred rendering pipeline. Ni No Kuni 2's enemies also have strengths some characters will struggle to overcome. In comparison to some other games, the bloom effect in NnK2 is very wide, so my guess is that the artists and engineers involved in the development of this effect felt that a single blurred map was not enough, two other down scaled version of this image were done, each time, on top of the downscaling, a bidirectional Guassian blur is also applied. 27 062 - Skirmish with the Sea's Finest - Songbook No. Ni no Kuni 2 Guide – How to recruit Tyran One of the secret characters that you can recruit after finishing the game in Ni no Kuni 2 is Tyran. Despite being proficient in either melee, ranged combat, or magic, they're weaker against the rest. Check out this Ni No Kuni 2 … Rendering the depth beforehand means that a no overdraw policy can be guaranteed throughout the rendering process. These 17 quests are very important if you plan on getting the Platinum Trophy in Ni no Kuni II: Revenant Kingdom, so listen up! It is a choice most likely explained by the fact that the shading of the characters is one of the distinctive feature of the game. Finally, the bloom is applied on the original color image. The technique used is screen spaced, and is using the mask texture generated earlier during the color pass to remove characters’ pixels from consideration. In Ni No Kuni 2 you can recruit Higgledy units to help you in combat. In Ni No Kuni 2 you can find 30 Journal’s of Roland that will unlock the All President & Correct Trophy. Nintendo. one of the side quests is quest no 107 which lets player recruit Furnest but unlocking him can be quite difficult. No Side Quests are missable! The next step we will consider is the motion blur effect. The alpha channel is a copy of the alpha channel of the fourth render target, the distance of the character to the camera. 1 – Cloudcoil Canyon, Sidewinder Gorge – First narrow path All of which come with a unique skill. It wasn't part of the puzzle at The Cradle of Light. Note that the framebuffer resolution is not reduced, and the downscaling is done in the vertex shader simply by shrinking the image in the corner. The number of sampled pixel for each final pixel is defined by a constant buffer set to 15 in that case. In order for the player to unlock this achievement, they have to find and recruit all other citizens. Read and watch the things WE love and get ready to tell us what YOU are looking forward to. Polygon 9/10 NI NO KUNI 2 IS THE FULL PACKAGE, TYING TOGETHER A WIDE VARIETY OF DIFFERENT GAMEPLAY STYLES. The background and all static objects are rendered first using the same shader, and then the characters are added. Recommended Level: 66 Quest 161: Testing the One True King - defeat Starless Knight in the Bleachbone Shrine and receive: 17910 Exp. The depth comparison flag is now Less Equal to properly read from the depth map. I will not go in-depth about this methods, you can find both of them online, at these addresses: SMAA and MLAA. Ni no Kuni II Post Game Content . Parts of the equation show there can also be found in the filtering shader. Both of them are rendered onto a 4k 32 bit depth texture. © 2021 GAMESPOT, A RED VENTURES COMPANY. Is there a list of all citizens and where to recruit them? iPhone. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Ni No Kuni 2 … Note the lower quantization, this texture being a R11G11B10 whereas the original depth is stored with 32 bits precision. I have not seen this texture change in the snapshots I have taken, but it is possible to imagine that it can be changed at runtime to vary the line art effect. To achieve the desired result, Ni no Kuni 2 uses three different downscaled blurred versions of the main render color image. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. Normal maps are used to enhance the level of detail on certain objects, like the tapestry in the background, but most of the details are still obtain with geometry, waves in the pillars. However they all seem to be a variation in weight of the original 16. Only happening for indoor environment, this pass is rendering the light scattering effect, also called Light Rays or God Rays. Ni no Kuni II: Revenant Kingdom ... Once back, head to the entrance and speak to Senturi to let her know you defeated the Starless Knight. The game was release for both PC and PS4. Note that for the indoor scenes three render passes are dedicated to rendering the shadows. 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